Unfortunately, it seems that boost didn’t really do a lot for the bottom line, as in an earnings call this week, it was heavily implied that Cyberpunk 2077 sales on Stadia weren’t amazing… through laughter.

The launch of Cyberpunk 2077 was rough, to say the least, but it actually highlighted the strength of Stadia at an opportune time

The topic of how Cyberpunk 2077 sells on Google Stadia was tossed at CD Projekt Group president and CEO Adam Kiciski near the end of the company's FY 2020 earnings call. His answer was uninspiring, to say the least. The following is a partial transcription.

Uhhhhhhhh Yes, I agree. I will react. No, no. We're not revealing much, but apparently, the majority of the revenue attributed to PC and Stadia comes from PCs and major platforms like Steam. So, uh, the Stadia selling can not be compared to a portal like Steam. That's what I have to think about it.

You can hear Kiciski's apprehension in his voice if you listen to the actual recording, which starts at 1:35:00 in the video below (H/T Ron Amadeo). Of course, the figures aren't available, but just hearing him speak makes it seem like Stadia's share of revenue was negligible at best.

That isn't shocking when compared to Steam, but it is surprising that this was the reaction. As Cyberpunk 2077 was released on buggy ports on modern consoles, gaming media and consumers switched to Stadia as a place to try the widely awaited game because, contrary to popular belief, Cyberpunk worked very well on Google's network. Google had to end its free hardware giveaway early due to "overwhelming demand," according to the company.

We'll never know how many copies of Cyberpunk 2077 were sold on Google Stadia, but based on this CEO's response, they weren't particularly impressive. At the very least, this reaction does not bode well for CD Projekt Red's attitude toward Stadia as a forum.

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